Counting Game Feature
How does this work?β
The counting game is a game where you count... as funny as it sounds π. In essence, you first setup the game by setting the channel and a few configuration options including the choice to count up in integers or binary (for a challenge π). After it is setup, any user can now count up within the channel to reach milestones, without making a mistake or the same user counting twice in a row if you choose to set it as that. The ultimate aim of the game, is to simply for the community to count as high as they can, with a cross-guild leaderboard coming soonβ’οΈ to compete for the highest place!
Command | Example | Usage | Permission | Timeout |
---|---|---|---|---|
/countgame config | /countgame config [#channel] [gamemode] [resetwrong] [sameuser] | Change multiple configuration settings for the join roles feature using this command! | Manage Events | 30 secs |
Here are the configuration options explained in depth: -> Gamemode: You can pick for users to count in either integer (1..2..3..etc) or in binary for a challenge (1..01..11..etc). -> Resetwrong: This is set to true/false and configures whether the count should reset to 0 after a wrong answer. -> Sameuser: This is also set to true/false and configures whether a same user is allowed to count more than once in a row.
Playing the gameβ
Once you configure the game, an embed which shows the configured game "rules" will show up. It may be best to pin this message in-case a user needs to see what the rules are. Afterwards, simply begin counting as easy as that!
Any non-numerical messages are instantly deleted to prevent clutter. Moreover, messages warning users that they wrote the incorrect next number delete after 15 seconds, unless it's a reset message which will remain as it is important to the game.
An example of the game showing all config options in effect: